Fallout: New Vegas add-ons (2024)

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Fallout: New Vegas overviews

  • Achievements
  • Add-ons
    • Patches
  • Bugs
  • Challenges
  • Characters
    • Companions
    • Merchants
  • Creatures
  • Endings
  • Factions
    • Reputations
  • Items
    • Ammunition
    • Caravan cards
    • Consumables
    • Crafting
    • Keys
    • Holotapes
    • Notes
    • Skill books
    • Skill magazines
    • Snow globes
    • Weapons
    • Weapon mods
    • Other items
  • Locations
    • Test cells
  • Quests
  • Radio stations
  • SPECIAL
    • Class
    • Primary statistics
    • Derived statistics
    • Implants
    • Perks
    • Traits
    • Skills
  • This page lists all add-ons in Fallout: New Vegas.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For add-ons in other Fallout games, please see "Add-on".
    • For an overview of Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas."

    Contents

    • 1 Overview
    • 2 Story add-ons
      • 2.1 Dead Money
      • 2.2 Honest Hearts
      • 2.3 Old World Blues
      • 2.4 Lonesome Road
    • 3 Item packs
      • 3.1 Courier's Stash
      • 3.2 Gun Runners' Arsenal
    • 4 Notes

    Overview[]

    Bethesda Softworks announced on October 18, 2010, that downloadable content would be available for Fallout: New Vegas, in keeping with its predecessor Fallout 3.

    Between December 2010 and September 2011, four major story add-ons were published for Fallout: New Vegas: Dead Money, Honest Hearts, Old World Blues and Lonesome Road. Various in-game items from pre-order bonus packs were combined into one item pack, titled Courier's Stash, and released shortly after Lonesome Road, in addition to Gun Runners' Arsenal, another item pack with completely new, unique items.

    Each story add-on increases the level cap by 5, which in total increases the maximum level to 50. However, the trait Logan's Loophole, which was added when Old World Blues was released, allows limiting the cap to 30 in exchange for no addictions when using chems.

    All of the add-ons were initially sold for $10 each, with the exceptions of Gun Runners' Arsenal ($4) and Courier's Stash ($2).

    Fallout: New Vegas – Ultimate Edition was released in February 2012, and contains all downloadable content that was published for the game.

    Story add-ons[]

    Dead Money[]

    Fallout: New Vegas add-ons (1)

    Suggested Level: 20+

    As the victim of a raw deal, you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive. It was released on December 21, 2010, for the Xbox 360, and on PlayStation 3 and PC platforms on February 22, 2011.

    Honest Hearts[]

    Main article: Honest Hearts

    Fallout: New Vegas add-ons (2)

    Suggested Level: N/A

    Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion. It was released on May 17, 2011 on the Xbox 360 and PC platforms. It was later released on June 2 (NA), and June 5 (EU) for PlayStation 3, due to the PSN store being down from a group hacking the server.

    Old World Blues[]

    Main article: Old World Blues

    Fallout: New Vegas add-ons (3)

    Suggested Level: 15+

    In Old World Blues you'll discover how some of the Mojave's mutated monsters, such as night stalkers and cazadores, came to be when you unwittingly become a human experiment at the hands of five pre-War doctors. You'll need to scour the research centers of Big MT in search of powerful weapons to join forces with them against Dr. Mobius, who seeks to destroy all their experiments - or use the technology to get revenge on them for abducting you. You are the only hope of saving the "Think Tank" and all of Science! - but the question is: is Big MT really what it seems? Old World Blues was released simultaneously on all platforms on July 19, 2011.

    Lonesome Road[]

    Main article: Lonesome Road

    Fallout: New Vegas add-ons (4)

    Suggested level: 25+

    Lonesome Road brings the Courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the platinum chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job—a job that leads you into the depths of the hurricane-swept canyons of The Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned. It was released on September 20, 2011 simultaneously on all platforms.

    Item packs[]

    Courier's Stash[]

    Fallout: New Vegas add-ons (5)

    Main article: Courier's Stash

    Players pre-ordering Fallout: New Vegas from selected retailers were granted access to special pre-order bonus packs, containing exclusive equipment to make the earlier stages of the game easier. The list of bonus packs is as follows:

    • Caravan Pack
    • Classic Pack
    • Mercenary Pack
    • Tribal Pack

    These packs were combined into one pack titled Courier's Stash, which was released on September 27, 2011.

    Gun Runners' Arsenal[]

    Fallout: New Vegas add-ons (6)

    Main article: Gun Runners' Arsenal

    Gun Runners’ Arsenal, released on September 27, 2011, increases the range of unique weapons, weapon mods, ammunition types and recipes waiting to be uncovered in the vast Mojave Wasteland.

    Notes[]

    • Unlike in Fallout 3, the player cannot access any of the add-ons once the final main quest for Fallout: New Vegas has been completed.
    • The four Fallout: New Vegas map marker locations to enter the four corresponding add-on "world spaces" are as follows:
      • North - Honest Hearts / Northern passage
      • South - Old World Blues / Mojave Drive-in
      • East - Dead Money / Abandoned BoS bunker
      • West - Lonesome Road / Canyon wreckage
    • All worldspaces except Dead Money's worldspace can be revisited at any time after completion of the equivalent add-on's primary quest completion.
      • In addition, the Lonesome Road worldspace is the only one that can be left (to go back to the Mojave) at any time during the quest progression, and returned to, without requiring final completion of the add-on's primary questline.

    v·d·e

    Fallout: New Vegas add-ons and downloads

    Story add-onsDead Money· Honest Hearts· Old World Blues· Lonesome Road
    Item packsCourier's Stash (Caravan Pack· Classic Pack· Mercenary Pack· Tribal Pack)· Gun Runners' Arsenal
    PatchesPC1.1.0.268· 1.1.1.271· 1.2.0.285· 1.2.0.314· 1.2.0.352· 1.3.0.452· 1.4.0.525
    Xbox 3601.1.0.268· 1.2.0.315· 1.3.0.444· 1.4.0.514
    PS31.1.0.268· 1.2.0.310· 1.3· 1.4· 1.5· 1.6
    EditorGarden of Eden Creation Kit
    Fallout: New Vegas add-ons (2024)

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